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chairBenchTable.png

claire's chronicles

Filmic Art

This project is based on a painted 2D image.
The assignment was to recreate the 2D artwork as a 3D scene,

where everything needed to be as lightweight as possible, since it’s part of a game environment with several scenes combined into one world.

Everything is therefore built using instances and with as few polygons as possible.

Krukor_edited.png

So how?

The assets I created myself include houses, windows, stairs, curtains, vases, chairs, tables, and the fountain (except for the statues, which were downloaded and modified by a colleague).

The Botanic library provided the greenery, and the landscape scattering was used for grass and foliage.

FlowerPot.png
House_front_topp.png
4portfol_frontHouse.png
4portfol_ChairTable_nothingmore.png
Color_WithClaire.png
4portfol_frontHouse.png
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