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claire's chronicles
Filmic Art
This project is based on a painted 2D image.
The assignment was to recreate the 2D artwork as a 3D scene,
where everything needed to be as lightweight as possible, since it’s part of a game environment with several scenes combined into one world.
Everything is therefore built using instances and with as few polygons as possible.


So how?
The assets I created myself include houses, windows, stairs, curtains, vases, chairs, tables, and the fountain (except for the statues, which were downloaded and modified by a colleague).
The Botanic library provided the greenery, and the landscape scattering was used for grass and foliage.






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