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Had hand

​​Technical Project.

 

The base model was originally sourced (or idea) from sketchfab (Jack Ansell) and later rebuild by me to resemble my vision, a sleek design to put motion on.

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So how?

 

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This project focuses on material development and UV mapping.

One finger was modeled manually, and the rest are instances of that base model.


The pieces were assembled and animated using linked objects to achieve a sharper, more angular look, instead of rigging.

I really like the challenge of non-colors, a clean wibe, still telling the story.

Software Used: Blender, After Effects, Nuke, Media Encoder, Illustrator

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Watch movie

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